Definition at line 109 of file glTextureManager.h.
◆ glTextureManager()
glTextureManager::glTextureManager |
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◆ ~glTextureManager()
glTextureManager::~glTextureManager |
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◆ AsJob()
bool glTextureManager::AsJob |
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wxString const & | chart_path | ) |
const |
◆ BuildCompressedCache()
void glTextureManager::BuildCompressedCache |
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◆ ClearAllRasterTextures()
void glTextureManager::ClearAllRasterTextures |
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void | | ) |
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◆ ClearJobList()
void glTextureManager::ClearJobList |
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◆ FactoryCrunch()
bool glTextureManager::FactoryCrunch |
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double | factor | ) |
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◆ GetJobCount()
int glTextureManager::GetJobCount |
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inline |
◆ GetRunningJobCount()
int glTextureManager::GetRunningJobCount |
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inline |
◆ OnEvtThread()
◆ OnTimer()
void glTextureManager::OnTimer |
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wxTimerEvent & | event | ) |
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◆ PurgeChartTextures()
bool glTextureManager::PurgeChartTextures |
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ChartBase * | pc, |
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bool | b_purge_factory = false ) |
◆ PurgeJobList()
void glTextureManager::PurgeJobList |
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wxString | chart_path = wxEmptyString | ) |
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◆ ScheduleJob()
bool glTextureManager::ScheduleJob |
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glTexFactory * | client, |
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const wxRect & | rect, |
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int | level_min, |
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bool | b_throttle_thread, |
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bool | b_nolimit, |
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bool | b_postZip, |
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bool | b_inplace ) |
◆ TextureCrunch()
bool glTextureManager::TextureCrunch |
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double | factor | ) |
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◆ m_chart_texfactory_hash
ChartPathHashTexfactType glTextureManager::m_chart_texfactory_hash |
The documentation for this class was generated from the following files: